Day 16: Reindeer Maze

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FAQ

  • @[email protected]
    link
    fedilink
    27 hours ago

    Rust

    Dijkstra’s algorithm. While the actual shortest path was not needed in part 1, only the distance, in part 2 the path is saved in the parent hashmap, and crucially, if we encounter two paths with the same distance, both parent nodes are saved. This ensures we end up with all shortest paths in the end.

    Solution
    use std::cmp::{Ordering, Reverse};
    
    use euclid::{default::*, vec2};
    use priority_queue::PriorityQueue;
    use rustc_hash::{FxHashMap, FxHashSet};
    
    const DIRS: [Vector2D<i32>; 4] = [vec2(1, 0), vec2(0, 1), vec2(-1, 0), vec2(0, -1)];
    
    type Node = (Point2D<i32>, u8);
    
    fn parse(input: &str) -> (Vec<Vec<bool>>, Point2D<i32>, Point2D<i32>) {
        let mut start = None;
        let mut end = None;
        let mut field = Vec::new();
        for (y, l) in input.lines().enumerate() {
            let mut row = Vec::new();
            for (x, b) in l.bytes().enumerate() {
                if b == b'S' {
                    start = Some(Point2D::new(x, y).to_i32());
                } else if b == b'E' {
                    end = Some(Point2D::new(x, y).to_i32());
                }
                row.push(b == b'#');
            }
            field.push(row);
        }
        (field, start.unwrap(), end.unwrap())
    }
    
    fn adj(field: &[Vec<bool>], (v, dir): Node) -> Vec<(Node, u32)> {
        let mut adj = Vec::with_capacity(3);
        let next = v + DIRS[dir as usize];
        if !field[next.y as usize][next.x as usize] {
            adj.push(((next, dir), 1));
        }
        adj.push(((v, (dir + 1) % 4), 1000));
        adj.push(((v, (dir + 3) % 4), 1000));
        adj
    }
    
    fn shortest_path_length(field: &[Vec<bool>], start: Node, end: Point2D<i32>) -> u32 {
        let mut dist: FxHashMap<Node, u32> = FxHashMap::default();
        dist.insert(start, 0);
        let mut pq: PriorityQueue<Node, Reverse<u32>> = PriorityQueue::new();
        pq.push(start, Reverse(0));
        while let Some((v, _)) = pq.pop() {
            for (w, weight) in adj(field, v) {
                let dist_w = dist.get(&w).copied().unwrap_or(u32::MAX);
                let new_dist = dist[&v] + weight;
                if dist_w > new_dist {
                    dist.insert(w, new_dist);
                    pq.push_increase(w, Reverse(new_dist));
                }
            }
        }
        // Shortest distance to end, regardless of final direction
        (0..4).map(|dir| dist[&(end, dir)]).min().unwrap()
    }
    
    fn part1(input: String) {
        let (field, start, end) = parse(&input);
        let distance = shortest_path_length(&field, (start, 0), end);
        println!("{distance}");
    }
    
    fn shortest_path_tiles(field: &[Vec<bool>], start: Node, end: Point2D<i32>) -> u32 {
        let mut parents: FxHashMap<Node, Vec<Node>> = FxHashMap::default();
        let mut dist: FxHashMap<Node, u32> = FxHashMap::default();
        dist.insert(start, 0);
        let mut pq: PriorityQueue<Node, Reverse<u32>> = PriorityQueue::new();
        pq.push(start, Reverse(0));
        while let Some((v, _)) = pq.pop() {
            for (w, weight) in adj(field, v) {
                let dist_w = dist.get(&w).copied().unwrap_or(u32::MAX);
                let new_dist = dist[&v] + weight;
                match dist_w.cmp(&new_dist) {
                    Ordering::Greater => {
                        parents.insert(w, vec![v]);
                        dist.insert(w, new_dist);
                        pq.push_increase(w, Reverse(new_dist));
                    }
                    // Remember both parents if distance is equal
                    Ordering::Equal => parents.get_mut(&w).unwrap().push(v),
                    Ordering::Less => {}
                }
            }
        }
        let mut path_tiles: FxHashSet<Point2D<i32>> = FxHashSet::default();
        path_tiles.insert(end);
    
        // Shortest distance to end, regardless of final direction
        let shortest_dist = (0..4).map(|dir| dist[&(end, dir)]).min().unwrap();
        for dir in 0..4 {
            if dist[&(end, dir)] == shortest_dist {
                collect_tiles(&parents, &mut path_tiles, (end, dir));
            }
        }
        path_tiles.len() as u32
    }
    
    fn collect_tiles(
        parents: &FxHashMap<Node, Vec<Node>>,
        tiles: &mut FxHashSet<Point2D<i32>>,
        cur: Node,
    ) {
        if let Some(pars) = parents.get(&cur) {
            for p in pars {
                tiles.insert(p.0);
                collect_tiles(parents, tiles, *p);
            }
        }
    }
    
    fn part2(input: String) {
        let (field, start, end) = parse(&input);
        let tiles = shortest_path_tiles(&field, (start, 0), end);
        println!("{tiles}");
    }
    
    util::aoc_main!();
    

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