@[email protected] to PC [email protected]English • 2 days agoVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.comexternal-linkmessage-square26fedilinkarrow-up1157arrow-down14cross-posted to: [email protected]
arrow-up1153arrow-down1external-linkVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.com@[email protected] to PC [email protected]English • 2 days agomessage-square26fedilinkcross-posted to: [email protected]
minus-squareMagiilarolinkfedilinkEnglish2•2 days agoStrange I never encountered more then four in a row (and those numbers are rare for me) how can someone get to eight? This is a honest question, how?
minus-squareMagiilarolinkfedilinkEnglish-1•9 hours agoThat is technically speaking not in a row, because there is some amount of gameplay between the screens, but yeah I see what you mean and yes sometimes the ratio of gameplay time to loading screen numbers is really a bit high 😔
Strange I never encountered more then four in a row (and those numbers are rare for me) how can someone get to eight? This is a honest question, how?
Travel in, then travel back out.
That is technically speaking not in a row, because there is some amount of gameplay between the screens, but yeah I see what you mean and yes sometimes the ratio of gameplay time to loading screen numbers is really a bit high 😔