@[email protected] to PC [email protected]English • 1 month agoVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.comexternal-linkmessage-square27fedilinkarrow-up1168arrow-down14cross-posted to: [email protected]
arrow-up1164arrow-down1external-linkVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.com@[email protected] to PC [email protected]English • 1 month agomessage-square27fedilinkcross-posted to: [email protected]
minus-squareMagiilarolinkfedilinkEnglish-1•1 month agoThat is technically speaking not in a row, because there is some amount of gameplay between the screens, but yeah I see what you mean and yes sometimes the ratio of gameplay time to loading screen numbers is really a bit high 😔
Travel in, then travel back out.
That is technically speaking not in a row, because there is some amount of gameplay between the screens, but yeah I see what you mean and yes sometimes the ratio of gameplay time to loading screen numbers is really a bit high 😔