Personally I dislike it very much. It take feel of achievement. Why even bother with gaining experience if it makes enemies stronger?
Personally I dislike it very much. It take feel of achievement. Why even bother with gaining experience if it makes enemies stronger?
It’s in a weird halfway position, though it’s less cRPG and more action RPG with each iteration. The character creation in Daggerfall wouldn’t be out of place in a tabletop game.
Fair enough, morrowind had some things of a CRPG like a chance of miss your hit, both TES and Fallout became less CRPG