Hey Dungeoneers, v3.0.0 and the Cleric are finally ready for beta!

In this blog post I’m going to share more details about the Cleric! Just as with the Duelist, I’m releasing the Cleric’s beta a little early. There’s still one subclass and two armor abilities to implement before the Cleric is content-complete and ready for release.

Read The Full Post Here!

  • Carcel
    link
    fedilink
    English
    12 months ago

    A little feedback about the cleric’s holy tome. I keep misfiring guiding light because I double tap the spot where the spell is in the open tome instead of tapping once on the spell and then on the closed tome. It would be more streamlined if maybe the tome dialogue stayed open until the spell fired so you could double tap the spell instead of the spell then the tome.

    Or maybe I’ll get used to it the way it is, but the double tap dynamic is pretty built-in so it would make sense to stick to it.

    • 00-EvanOPM
      link
      English
      32 months ago

      If you’re casting guiding light frequently, consider long-pressing on its icon to set it as the quick-access spell.

      • @Pickyfan
        link
        English
        12 months ago

        I feel like this is not intuitive enough

        It’s a brand new mechanic, binding a spell to a action/quick cast?

        Maybe it would be better to have an option in the UI, or the tome artifact itself?

        Also, guiding light works on the great crab for some reason, they don’t block the spell like they would block a wand shot

        • 00-EvanOPM
          link
          English
          22 months ago

          The window to use spells literally states that you can long-press (or right-click on desktop) to set one as quick-cast.

          • @Pickyfan
            link
            English
            12 months ago

            Oh, so that’s what it means

            My bad, I just brushed right over that.

            I have been playing a game where quick casting and casting are basically the same

            Maybe we could start with an ability in the quickslot from the beginning? Or maybe no ability, but just an empty blue box you can click and use it to set up a skill