Developing a game and experiencing a game are 2 very different things. Having developed games in the past, things can be similar on the surface but everything about how it was made can be completely opposite. At one point we had free reign to work on whatever, and then it changed to daily focuses. That’s a huge change in the experience of developing and completely opposite of the game before.
Developing a game and experiencing a game are 2 very different things. Having developed games in the past, things can be similar on the surface but everything about how it was made can be completely opposite. At one point we had free reign to work on whatever, and then it changed to daily focuses. That’s a huge change in the experience of developing and completely opposite of the game before.
That is a very fair point that I didn’t consider