@[email protected] to TechnologyEnglish • 2 days agoEven Apple wasn’t able to make VR headsets mainstream in 2024www.theverge.comexternal-linkmessage-square97fedilinkarrow-up1270arrow-down124
arrow-up1246arrow-down1external-linkEven Apple wasn’t able to make VR headsets mainstream in 2024www.theverge.com@[email protected] to TechnologyEnglish • 2 days agomessage-square97fedilink
minus-square@[email protected]linkfedilinkEnglish106•2 days agoAt $3,500 I can’t imagine why it didn’t take off!
minus-square@[email protected]linkfedilinkEnglish4•18 hours agoAlso software lock so you can’t have more than one virtual monitor. They even limit software zoom. This is a prison you wear on your face.
minus-square@[email protected]linkfedilinkEnglish11•edit-22 days agoWith no controllers made by Apple, it seems VR gaming wasn’t an intended use either as devs aren’t going to port games if most users don’t have them. Which only leaves people who will pay that price for a glorified external monitor.
At $3,500 I can’t imagine why it didn’t take off!
Also software lock so you can’t have more than one virtual monitor. They even limit software zoom. This is a prison you wear on your face.
With no controllers made by Apple, it seems VR gaming wasn’t an intended use either as devs aren’t going to port games if most users don’t have them. Which only leaves people who will pay that price for a glorified external monitor.
Definitely the colors.