@[email protected] to TechnologyEnglish • 1 month agoEven Apple wasn’t able to make VR headsets mainstream in 2024www.theverge.comexternal-linkmessage-square104fedilinkarrow-up1274arrow-down126
arrow-up1248arrow-down1external-linkEven Apple wasn’t able to make VR headsets mainstream in 2024www.theverge.com@[email protected] to TechnologyEnglish • 1 month agomessage-square104fedilink
minus-square@[email protected]linkfedilinkEnglish106•1 month agoAt $3,500 I can’t imagine why it didn’t take off!
minus-square@[email protected]linkfedilinkEnglish13•edit-21 month agoWith no controllers made by Apple, it seems VR gaming wasn’t an intended use either as devs aren’t going to port games if most users don’t have them. Which only leaves people who will pay that price for a glorified external monitor.
minus-square@[email protected]linkfedilinkEnglish5•1 month agoAlso software lock so you can’t have more than one virtual monitor. They even limit software zoom. This is a prison you wear on your face.
At $3,500 I can’t imagine why it didn’t take off!
Definitely the colors.
With no controllers made by Apple, it seems VR gaming wasn’t an intended use either as devs aren’t going to port games if most users don’t have them. Which only leaves people who will pay that price for a glorified external monitor.
Also software lock so you can’t have more than one virtual monitor. They even limit software zoom. This is a prison you wear on your face.