• @[email protected]
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    2910 days ago

    I remember reading something from Sid Meier about odds in Civilization, saying that odds need to be faked in games. If you make it fair, people will accuse it of being fixed. You need to cheat in the player’s favour. It’s done this way in games like XCOM too.

    Thunk made the mistake of making it honest.

    • @Maggoty
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      2310 days ago

      Checks 95% shot in XCOM that’s life or death for your best operative.

      Lmao.

      • @OneOrTheOtherDontAskMe
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        1610 days ago

        That 5% is still a 1/20 chance you miss. Which never feels like a lot until a game hits you with fair math, I love you Balatro lol

        • @Maggoty
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          510 days ago

          Oh I know and I still love XCOM, it’s just so frustrating sometimes.

          • @OneOrTheOtherDontAskMe
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            510 days ago

            XCOM made me hatred XCOM, until I played other games that weren’t as ‘fair’ and it felt too cheap. XCOM is why i played Warhammer 40k Rogue Trader (highly recommend) and Wasteland 3 at much higher difficulties, chasing that sweet terrible luck-based high

      • bountygiver [any]
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        29 days ago

        funnily 95% is the most the game will cheat in favor for the player, the hidden bonus does not bring the actual chance above 95%

        • @Maggoty
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          19 days ago

          I wonder how much that makes it seem like 95 percent is less of a chance than it actually is?

          • bountygiver [any]
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            8 days ago

            nothing, it’s just that because you would tend to take high percentage shots so you eventually see shots with high percentage missing, and aliens tend to take low percentage shots so naturally you do eventually see them hitting.

            It’s just big numbers

    • @[email protected]
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      1610 days ago

      People just don’t understand statistics and probabilities. Our brains just aren’t built for it. So, a fair 25% chance feels way more unlikely than it really is.