• @[email protected]
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    511 days ago

    I think it’s closer to 60 hours.

    ARR is such a godawful slog, and I wouldn’t pay a penny for the game until you’re through it. Heavensward was where I started to get invested. Stormblood is forgettable, but Shadowbringers turned it up again.

    The real issue is there’s so much filler. It was designed to be played over years (all the end of expansion questlines were trickled in every few months), and when you play them all in a row it can get overwhelming.

    • prole
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      11 days ago

      They should make like a “Director’s Cut” or something, offline version of the game, that removes all of the grindy mmo bullshit and lets people who play single player RPGs enjoy the plot…

      Kind of like how they do in Japan with the online DQ games.

      • @[email protected]
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        311 days ago

        There’s so little actual meaningful interaction with the game during the main quest that people who don’t like MMOs might as well just watch it on Youtube or something. A good chunk of the ARR runtime will be players teleporting and running through the same bit of scenery to the goddamn Waking Sands…

        In fact, there’s so seldom any voice acting you can just read most of it on the wiki page and just imagine characters nodding and shaking their heads, while the same three pieces of music play over the top of it.

        • prole
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          10 days ago

          Good to know, thanks.

          Maybe they should just do a “retelling” then.

    • @[email protected]
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      11 days ago

      It is an issue with most MMO for me

      I try re launching BlackDesert/Warframe/GuildWars2/PathOfExile sometimes and quit in a few days

      I have no idea how the devs can fix that adding stuff is necessary to keep the playerbase

      • @[email protected]
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        310 days ago

        What made poe was leagues with new mechanics and fun twists, but then they started keeping them in the base game and now it’s just a clusterfuck.