These are straight, parallel roads (made with a single drag, so no like, plop a section, then plop another section) on a flat surface. and I keep getting weird gaps and misalignment and other stuff that is observably minor but is making me want to rip my goddamn fucking hair out with how its screwing up symmetry and other stuff.
The only thing I can find about this is to disable various snappings and to make sure the land is flat. I have redrawn this area like 2 dozen times trying various combinations of snapping and not snapping settings and it still does this same damn shit, and the land is flat.
it’s an inevitable problem caused by trying to use flat grid coordinates on a curved surface. these distortions are reason there are so many different map projections, eg mercator.
That’s what happens in real life because the world is a sphere, but in the game Is the map base actually curved or flat? It wouldn’t make sense to introduce a curve which just complicated things.
The map is flat, but even subtle texture on the map could cause warping