More road work today!
Also built out most of a trucking lot for the RIP/MF factory. As in, my wife built it out, and I did some of the compact belting, at the end.
Next session, I’ll have to manually fill in all the oblong space and line with barriers to connect it up to the road.
Meanwhile, in singleplayer, I’m back on the FICSMAS factory. I noticed the roof was pretty dark at night, so I blueprinted out and added accent lighting around all the trees.
Then I did an initial rough-draft for all the gift beltwork and lighting, along the ceiling. I figure, I don’t really have enough room to do all the gift belting in the logistics floor underneath this one, as it’s only 5m tall, so I’ll be taking this rough-draft, and reorganizing it as needed to pull off gift lines in the various spots that I need them, as I build the machinery. I rather like the organized chaos vibe going on here.
I started with the Iron and Copper machinery, as that’s pretty much the only set that has to be (or should be) in a particular spot (near the front door, where the ores enter the building). From there, I built out all the ornament factories that use them, in the way that felt the most natural.
I figured this was enough machinery to go ahead and power up, and get a head start on priming the facility. Also, I don’t actually HAVE all of the FICSMAS research done, so I need to get ornaments going, in particular.
How do your truck stops work so close together like that? I can never get truck stops to work right even when they’re all by themselves. The trucks don’t seem to like to make sharp turns into and out of truck stops for me.
No idea. Don’t have trucks running yet, and have never used them before. Maybe they won’t actually work.¯_(ツ)_/¯
Oh man. In my experience, they prefer to make sharp turns into the station rather than out of. However, there is a limit to how sharply they will turn into it.
They also don’t seem to like to have the truck stops so close together. In the initial recording phase, it’s very easy for the trucks to get confused as to which station you want it to stop at. I got around this by flipping one of the truck stops around so that they don’t share the same lane.
Good luck with this endeavor. Truck routes are my least favorite way to get materials around. I wish they would have refined the recording process or at least made editing recorded routes easier in 1.0.
We did a liiiiiiittle bit of testing in creative, before committing to trying a whole truck-focused playthrough, but we didn’t really dive into anything with adjacent stations. I’m fully expecting we’ll have to adjust from what we learn, once things get going. But that, in itself" ought to be fun.