@[email protected]M to Demake - When a game is remade for a generation older than [email protected] • 18 days agoElden Ring - PS1 Trailer Demakewww.youtube.comexternal-linkmessage-square8fedilinkarrow-up115arrow-down10
arrow-up115arrow-down1external-linkElden Ring - PS1 Trailer Demakewww.youtube.com@[email protected]M to Demake - When a game is remade for a generation older than [email protected] • 18 days agomessage-square8fedilink
minus-square@QuiteQuickQumlink0•17 days agoDoes this look AI generated or assisted to anyone else? The exact shot for shot scenes and twitchy polygons are my reasoning. I don’t remember the shader changing during animations, either.
minus-square@[email protected]OPMlinkfedilinkEnglish1•17 days agops1 textures and stuff where all twitchy and screwy depending on the title i dont recall a single title that ever had zero in it
minus-square@[email protected]OPMlinkfedilink1•13 days agoYou can easily see what a huge difference there is with duck station. Let’s you toggle two options to basically remove the texture warping.
minus-square@AEsheronlink1•17 days agoI can’t speak to the rest, but the wobbly vertex morphing is a classic hallmark of ps1 graphics.
Does this look AI generated or assisted to anyone else? The exact shot for shot scenes and twitchy polygons are my reasoning. I don’t remember the shader changing during animations, either.
ps1 textures and stuff where all twitchy and screwy depending on the title
i dont recall a single title that ever had zero in it
Thanks. Guess my brain smoothed it out in nostalgia.
You can easily see what a huge difference there is with duck station.
Let’s you toggle two options to basically remove the texture warping.
I can’t speak to the rest, but the wobbly vertex morphing is a classic hallmark of ps1 graphics.
Thanks. Guess my brain smoothed it out in nostalgia