@[email protected]M to [email protected]English • 1 month agoCrytek went so overboard on the Crysis tech it created a whole blushing system, implemented nose shadows, and sent devs to photograph leaves in Haiti to get the translucency right...www.pcgamer.comexternal-linkmessage-square32fedilinkarrow-up1201arrow-down13
arrow-up1198arrow-down1external-linkCrytek went so overboard on the Crysis tech it created a whole blushing system, implemented nose shadows, and sent devs to photograph leaves in Haiti to get the translucency right...www.pcgamer.com@[email protected]M to [email protected]English • 1 month agomessage-square32fedilink
minus-square@[email protected]linkfedilinkEnglish4•1 month agoMaybe I remember my 5h of Crysis 3 wrong but I remember suit upgrades, no?
minus-square@[email protected]linkfedilinkEnglish19•1 month agoThere are upgrades etc in Crysis 2 & 3, but not in Crysis & Crysis Warhead. Those were pretty different, unaffected by the need to run on consoles since they were PC only. The gameplay was way more open too.
minus-square@madcaesarlinkEnglish11•1 month agoYea 2/3 added the upgrades stuff which is why I liked it less. Others like that stuff, but then it just became another generic FPS to me
minus-square@[email protected]linkfedilinkEnglish1•1 month agoIt’s been awhile, but the first one seemed like it had the best direction gameplay wise. Going off of far off memory at least.
Maybe I remember my 5h of Crysis 3 wrong but I remember suit upgrades, no?
There are upgrades etc in Crysis 2 & 3, but not in Crysis & Crysis Warhead. Those were pretty different, unaffected by the need to run on consoles since they were PC only. The gameplay was way more open too.
Yea 2/3 added the upgrades stuff which is why I liked it less. Others like that stuff, but then it just became another generic FPS to me
It’s been awhile, but the first one seemed like it had the best direction gameplay wise. Going off of far off memory at least.