The Nintendo 64 has always been a difficult machine to emulate correctly. But in 2025 - we should be well and truly past all of it right? Not exactly. Issues with Plugins, performance, graphical glitches, stutters. Unless you have a very powerful machine, these are common things many of us will run into when emulating the Nintendo 64. But why? And Is there any hope for fast, accurate N64 emulation in 2025 and beyond?

  • @9tr6gyp3
    link
    English
    -75
    edit-2
    16 days ago

    Feel free to commit a pull request. Don’t talk about it. Be about it.

          • @9tr6gyp3
            link
            English
            -616 days ago

            TBD. Apparently he’s not happy about the state of things. Not just his project, but the development community as a whole hasn’t been able to nail it down.

    • @[email protected]
      link
      fedilink
      English
      2816 days ago

      “If you aren’t a programmer, don’t speak” is about what I expect from programmers, yes. That kind of elitism is why most programmer-only projects are utter shit.

      • @[email protected]
        link
        fedilink
        English
        1516 days ago

        This is even worse tbh, because, as someone else pointed out, the YouTuber is a programmer. This is saying “only write code, don’t discuss what kinds of changes are needed.”

        That + the “commit a pull request” nonsense (you submit a pull request, which comprises commits; the PR only gets committed when it’s been reviewed and merged by a maintainer) makes me doubt that the commenter you replied to has ever collaborated productively on a software project.

      • magic_lobster_party
        link
        fedilink
        1416 days ago

        Well, MVG is an experienced programmer, especially with emulation and homebrews, so he knows what he’s talking about.