• @glitchdx
    link
    English
    4114 hours ago

    No. It’s a video game. Publishers have no business being in my kernel.

    • @Voyajer
      link
      3714 hours ago

      Anticheats on Linux don’t have kernel access… Have you ever heard of people needing to type their root password to launch a steam game before?

      • @[email protected]
        link
        fedilink
        122 minutes ago

        Hu? You don’t need to type root password to load a kernel module automatically , do you?

        I mean, do you have to type the root pw if you plug in a wifi dongle that requires an out-of-tree module?

        As far as I understand, you have to type root pw only for installation and update of the module and, depending on distribution, even that is not really visible since you type root pw to install tons of stuff all the time.

      • @glitchdx
        link
        English
        69 hours ago

        Anticheats on Linux don’t have kernel access

        Yeah, I know. I’d like it to stay that way. Furthermore, this is also why games with kernel-level anticheat still don’t work on linux, despite developments in wine/proton.

      • @glitchdx
        link
        English
        29 hours ago

        The post is about anticheat that doesn’t work on linux. Non-kernel-level anticheat works fine now thanks to wine/proton. That just leaves kernel-level anticheat. If a game has kernel-level anticheat, the studio is not going to remove it for the sake of a linux version. Therefore, to be compatible with linux, they would be introducing kernel-level anticheat into a linux version. To this, I say “fuck no”.

      • @[email protected]
        link
        fedilink
        -1612 hours ago

        It’s implied, because anything would behave the same.

        Not that client-side anti-cheat makes any sense anyway.