Legitimately one of the better use cases of modern AIs, assuming more development will improve speed and stability. Ray tracing might go the way of the dodo for video games.
I really hope the consistency improves. It looks pretty good when it works! But when it doesn’t (which seems to be the case very often, at least with Cyberpunk and multiple other titles I’ve tried) it looks worse than a 2010s game, because it’s not just low quality, it’s wrong.
I always felt that ray tracing was the modern equivalent of physx cards. Path tracing is the real visual leap technology and the dedicated hardware ray tracing is far too weak still to make significant generational advances right now. AI rendering might be a viable alternative technology with actual fruit to bear on the hardware side.
Legitimately one of the better use cases of modern AIs, assuming more development will improve speed and stability. Ray tracing might go the way of the dodo for video games.
I really hope the consistency improves. It looks pretty good when it works! But when it doesn’t (which seems to be the case very often, at least with Cyberpunk and multiple other titles I’ve tried) it looks worse than a 2010s game, because it’s not just low quality, it’s wrong.
And it sadly doesn’t work for me when you:
I always felt that ray tracing was the modern equivalent of physx cards. Path tracing is the real visual leap technology and the dedicated hardware ray tracing is far too weak still to make significant generational advances right now. AI rendering might be a viable alternative technology with actual fruit to bear on the hardware side.