• @[email protected]
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    411 day ago

    I never could get a hang of using the N64 controller for FPS. Doubly so when you’re facing Oddball as an opponent.

    • @Jimbabwe
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      661 day ago

      Nobody is allowed to pick Oddjob! House rules in every house I’ve played in.

      • @Tyfud
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        321 day ago

        We allowed Oddjob to be chosen, but then the other 3 players would be allowed to team up and murder you on sight.

        Plus, you were legally allowed to look at their quarter of the screen to see where they were at and kill them until they picked someone else.

        Nature always adapts.

      • @[email protected]
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        191 day ago

        My house rules don’t have an explicit rule - go ahead and pick Oddjob - but know we will loudly judge you and team up to ensure that mistake doesn’t happen again.

    • The Picard ManeuverOP
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      321 day ago

      I don’t think I’d like it now, but back before two-thumbstick FPS games existed, I didn’t even question it.

      • @[email protected]
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        231 day ago

        There was a controller layout for Goldeneye and Perfect Dark where you used two N64 controllers, so you had two analog sticks and two Z buttons. It was extremely awkward to use A or B to cycle through weapons or open doors because of the button placement, but Goldeneye was actually the first two-thumbstick FPS game I played.

        • @[email protected]
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          31 day ago

          Fun fact, you could use the second controller to aim and shoot (without a reticle) during cutscenes! Really funny and awkward when you can kill major characters (including Bond) during a cutscene and of course the game proceeds like it never happened. :p

          (Maybe only during the end-mission cutscenes. I can’t remember 100%)

      • @[email protected]
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        81 day ago

        Yeah GoldenEye is one of those games that was absolutely incredible at the time it came out - but is painful to go back to now. Which is too bad, because the game was amazing and had a ton of replayability at the time.

        • @[email protected]
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          91 day ago

          It’s actually possible to play it with modern controls with the right control scheme and remapping. Feels great!

      • @Benjaben
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        51 day ago

        Yeah, I had the weirdest experience going back and trying it recently. Was hard to play. But back then, boy those controls felt so amazing and smooth!

        • @[email protected]
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          21 day ago

          Someone else said the same thing a couple weeks ago but I had the opposite experience. When it came out I’d already been playing stuff like Doom on PC so I already knew the controls on for GE were awkward, but I made the adaptation back then. Now it’s still in muscle memory.

          • @Benjaben
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            223 hours ago

            Hell yeah that’s awesome! I played a lot of GE back in the day, so the muscle memory has got to still be there for me too. Wonder how many hours it’d take to unlock it.

      • @[email protected]
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        21 day ago

        I would say 007 Nightfire, my experience being on the GameCube, perfected the Goldeneye control scheme formula. That game was a joy to play.

    • @A_Union_of_Kobolds
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      91 day ago

      License to Kill

      Knowing how to crouch

      Both were not optional

    • @[email protected]
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      122 hours ago

      To be fair, that was probably the worst controller ever made. Even the Duke was more friendly, just gave cramps.

      • @[email protected]
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        218 hours ago

        I loved that controller I think it’s such a shame it’s so universally panned. Don’t get me wrong, I wish it had dual sticks and I also wish the stupid main joystick wasn’t built such that it breaks terribly from normal use, I also would have appreciated if they hadn’t put those stupid ridged rings on the stick that shred up your skin, but I still think it was really innovative and fun to use and for the most part, pretty comfortable including it’s alternate mode of operation with the D-pad.