• @Machinist
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    619 hours ago

    What is a live service multiplayer shooter game and how is it different from like old school duke nukem 3D multiplayer?

    I’ve been seeing the term “live service” and I can’t get a clear answer from Google. My computer gaming days are mostly behind me and I don’t always keep up.

    • @[email protected]
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      919 hours ago

      Live service means the content comes from the company’s servers, and likely changes rapidly. The quintessential example is Fortnite. Updates are expected, not merely necessary fixes. Duke Nukem 3D had all the content installed on your computer from day one, without expectation that it would change (unless you made your own maps, or downloaded maps other USERS made).

      • @Machinist
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        619 hours ago

        That shit sounds addictive as fuck for the right kind of brain. Thanks for the explanation! .

      • @[email protected]
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        419 hours ago

        Live service also means with every update are new forms of monetization (cough cough skin microtransactions), because according to the c suite, live service means continuous profit, or whatever the fuck that means

    • @[email protected]
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      15 hours ago

      Live service means there are constant “content” updates being released by the developer/publisher.

      This can be character skins, weapon skins or other cosmetics, new maps or modes, new classes, skills or really anything. A lot of times these are wrapped up in to “battle passes” time limited, purchaseable collections of stuff designed to keep players engaging with the game daily for carrots being dangled in front of them. Most of these are also time limited so if you don’t jump through all of the Hoops before the timer expires you no longer have access to the content that you were playing for and paying for.

      To relate to old school gaming think of them like mini-expansion packs. The part that most people take issue with is the strategy behind the majority of them.

      Almost all live service games are designed to keep players running on the hedonistic treadmill looking for the dopamine hit of that next unlock. In the more egregious free-to-play games you see that crafted through dark patterns in a way that incentivizes users to buy shortcut items through the marketplace to either automatically collect the ranks needed for the unlock or provide double accrual rate for whatever the experience marker is.

      The reason they are coined lives service is due the nature of them receiving this constant update drip in a manner that would be live as opposed to static in traditional, Old School multiplayer games where you may see a large expansion every once in awhile but certainly not a weekly or monthly drip feed of new shit for the players to grind away at trying to unlock.