• @[email protected]
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    21 month ago

    It would be cool to have an adaptive game, that notices the player looks around and walks, dont have to explain that, but maybe I need to… no they picked up the can no need to explain that. Oh, seems like they don’t know they need to throw the cable into the puddle to close the circuit to open the door, my time to explain sth.

    • Victor
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      21 month ago

      Nintendo are masters at this IMO. Of all people.

      • @[email protected]
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        11 month ago

        Do they really have tutorials in the classical sense? They start dead simple and add stuff gradually, almost like the entire game is a little bit of tutorial to the point where people make up their own challenges.

        • Victor
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          21 month ago

          That too, yeah. They have both tutorial-ish stuff that’ll pop up if you fail too many times, as well as full on interrupting shit. In one game they actually did not do this very well, namely The Legend of Zelda: Skyward Sword. Fi interrupts the flow every time you get to a new area, my god. You’re given an aerial flyover of the area and you’re all excited to start digging into it, and then she flies up and starts rambling, unskippably

          But yes, as you mentioned, they are masters at starting off easy and gradually increasing your knowledge and skill.

          • @[email protected]
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            11 month ago

            That was the one where you swing the sword with the wiimote right? Maybe they were worried there, people would be confused.

            • Victor
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              21 month ago

              You swing the sword using the Wiimote in Twilight Princess as well, but Fi interrupting all the time in Skyward Sword is not in regards to control mechanics, at least after a short while. She’s just reiterating what the characters are saying, that you’ve already either deduced yourself, and/or that the characters have explicitly said. It’s like yeah alright, I know you’re trying to establish that Fi is some kind of divine computer living inside the master sword and everything, but you don’t have to keep reminding me everywhere I go.

              • @[email protected]
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                21 month ago

                Hmm sounds like you were pretty annoyed by this :D

                Did you play far cry blood dragon? The protagonist complains about how the tutorial is boring.

                • Victor
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                  21 month ago

                  Hmm sounds like you were pretty annoyed by this :D

                  I wasn’t the only one 😅 Let’s players on YouTube had the same feeling. I’m actually playing through it for the first time now on the Switch. The controls are pretty good there. They were infamous on the Wii/Wii U. And when I watched a let’s play of Skyward Sword I didn’t think Fi was so annoying. But when actually playing, gosh, you just wanna get on with the game, because it’s actually fun, so I don’t want to be interrupted all the time.

                  Did you play far cry blood dragon? The protagonist complains about how the tutorial is boring.

                  Haha, that’s awesome. I did not; that’s pretty funny.

                  • @[email protected]
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                    11 month ago

                    I’m sure it’s a difficult balance as a developer.
                    It’s easy for someone who has played many games to underestimate how much is new to someone who has not played as many games.