I’m working through the vulkan tutorial and came across GLFW_TRUE and GLFW_FALSE. I presume there’s a good reason but in looking at the docs it’s just defining 1 and 0, so I’m sorta at a loss as to why some libraries do this (especially in cpp?).

Tangentially related is having things like vk_result which is a struct that stores an enum full of integer codes.

Wouldn’t it be easier to replace these variables with raw int codes or in the case of GLFW just 1 and 0?

Coming mostly from C, and having my caps lock bound to escape for vim, the amount of all caps variables is arduous for my admittedly short fingers.

Anyway hopefully one of you knows why libraries do this thanks!

  • @forrcaho
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    13 hours ago

    Something like if (stupid_bool & 0x01) should work for those.

    • Trailblazing Braille Taser
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      10 hours ago

      I imagine this would still lead to a never ending stream of subtle logic errors.

      from bossland import billysbool, billysand
      from geography import latlong
      import telephony
      
      def send_missile_alert(missiles_incoming: billysbool, is_drill: billysbool, target: latlong):
        if billysand(missiles_incoming, not is_drill):
          for phone in telephony.get_all_residents(target):
            phone.send_alert("Missiles are inbound to your location")
      
      

      Can you spot the bug?

    • @[email protected]
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      1212 hours ago

      Yeah of course we convert, but it effectively means you need this little custom conversion layer between every application and its database. It’s a pain.