• @Weirdfish
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    563 hours ago

    World size, density, and traversal have to be balanced.

    I tend to play without fast travel, and skyrim meets these three pretty well, using the carts and horse for faster travel.

    GTA can be bigger, with cars and planes for long distances.

    Large worlds are great, if they are packed w content, open barren landscapes are terrible.

    Ghost recon wildlands for me is the sweet spot for a big, interesting world with good traversal options.

    • @[email protected]
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      41 hour ago

      I’ve been playing Kingdom Come: Deliverance for the last few weeks and have found the balance to be pretty spot on. At first the world seems massive, and you have to travel around on foot, then eventually you get a horse and can also auto travel between locations. I think they really nailed the balance in that game.

    • Skua
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      62 hours ago

      I’d be really interested to see an action RPG type game that just embraces the real-life scale of the world and lets you screw about with the rate of time passing like in Kerbal Space Program when you’re walking a long way. You’d have to limit the scale of the story to make it manageable to develop, but I think there’s the potential for something cool in there. Maybe there are only two or three villages in one valley, but they’re all full villages and they’re actually several kilometres apart. Make sure that whatever goals you have are time-gated in some way so that you actually have to weigh up whether you can afford to walk to the other village, because even though you fast-forward it so that it only takes a minute of real-life time to walk there it’s actually most of the day in-game.

      • @[email protected]
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        246 minutes ago

        Daggerfall was like this, if I’m not mistaken (I got into TES with Morrowind, and I’ve never found the time to play the older games).

        The map was about the size of Great Britain, and mostly empty, even if it had about fifteen thousand locations spread about it.

    • @Stovetop
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      52 hours ago

      Agreed. And while there are some days where my “I just want to walk as far as I can” instinct has me wishing for bigger game worlds, at the same time it can be a bad experience when the game tells you that you have to go somewhere and it’s either a slog to get there or you fast travel and skip the world entirely.

        • @[email protected]
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          33 minutes ago

          I put in about 6-8 hours and never came back. Not that it was bad or anything, but I just don’t have that kind of time and it wasn’t particularly compelling. I might try it again some day, but I didn’t really understand the hype. You deliver boxes for likes and try to not fall over while walking forever in a kinda scary sci-fi post apocalypse world. What am I missing? I heard great things about it making the journey less of a slog, but if anything, it made traveling feel like more of a slog. I just had to not fall over. It’s not like I was finding that much cool stuff along the way, just occasionally a slightly useful bridge made by some other player.

          • @lewdian69
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            130 minutes ago

            I had the exact same experience and don’t know what I’m missing that everyone else loved so much. It was all just so tedious.

            • @[email protected]
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              16 minutes ago

              I really wanted to like it, but nothing about the game hooked me. The world was cool and graphics were good but the core gameplay loop was tedious. I was hoping for a more interesting or threatening world to explore. The random objects placed by “xXXgamer420xXx” didn’t help my immersion. I wonder if the game would have been as successful if Kojima’s name wasn’t attached to it.

        • @RightHandOfIkaros
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          22 hours ago

          I did, and I really liked it. I am excited to see how the sequel holds up, the trailer was so whacky I couldn’t look away.

    • @Zahille7
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      13 hours ago

      Damn I’m literally playing Wildlands now. It’s a really fun game to just drop in if you want to cause some mayhem.