• Scrubbles
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    1712 hours ago

    “wow, what director level ass pushed them so hard that they had to leave that bug in?”

    I think of the T-pose all the time in cyberpunk, that was a bug that was horrible but obviously it was tracked somewhere, and some director was like “it’s fine, ship it”

    • @UnderpantsWeevil
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      612 hours ago

      Still stuck on FF15. So much time and energy invested in reinventing Unreal Engine… badly. Then they have to attack the corners of the actual story with a hacksaw to push a title seven years in development out the door half baked.

    • @[email protected]
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      111 hours ago

      There was a Dead or Alive game in which a manager literally released it before it was ready without consulting with the team. The game was still in beta and a glitchy mess.

      • I Cast Fist
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        14 hours ago

        The PS2 version of DoA2? I vaguely recall reading about it, also how the Dreamcast version turned out to be the complete one.