• @DarkFuture
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    2211 days ago

    More heads require more guillotines.

    • @[email protected]
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      1711 days ago

      Can we not design guillotines that cut multiple heads at once, thus reducing the head to guillotine ratio?

      • @DarkFuture
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        811 days ago

        You’re onto something here.

        I guess we could stack the rich on top of each other. That way we wouldn’t even have to modify the guillotine. We’d just have to make sure the blade is extra sharp.

        • @fuck_u_spez_in_particular
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          511 days ago

          Make the design 4D, and stack them in multiple dimensions, maybe one 4D guillotine is even sufficient?

          • @Shardikprime
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            -611 days ago

            And for testing purposes, we could try them on the designers!

            What a blast!

        • @[email protected]
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          211 days ago

          What really matters is the back-to-nose distance, this gives you the head-per-chop ratio but also drives the max-head-per-chop value which itself depends on the blade weight and max blade height which limited by the ceiling height if inside or the max free standing of the pillars if outside.

          • @chiliedogg
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            18 days ago

            Are we foementing revolution or creating a new compression algorithm?

    • @[email protected]
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      411 days ago

      But what about places where heads won’t roll? They deserve a space to be able to access.