• @[email protected]
    link
    fedilink
    English
    1211 days ago

    This is how I felt with bg3. Like I know there’s a lot of little assets for every bookshelf and basket type you have to click on incessantly, but…150GB for a third person isometric? Is every book ready for rendering at 8k or something?

    • @[email protected]
      link
      fedilink
      English
      23
      edit-2
      11 days ago

      It’s not isometric though, the camera can be controlled, zoomed in/out/rotated, and it has a full 3d world. And it’s huuuuge. Don’t get me wrong, I don’t think any game should be that large, but BG3 has at least some justification for it.

      • @[email protected]
        link
        fedilink
        English
        211 days ago

        I don’t even think the world is that big. There’s just a lot in it.

        I did try to google the size of the map, but got a horseshit AI slop answer that wasn’t based on any kind of reality.

    • @[email protected]
      link
      fedilink
      English
      1211 days ago

      I think it’s probably the gargantuan amounts of super hi definition audio that do BG3.

    • @pyre
      link
      English
      1011 days ago

      it’s a game with an insane amount of dialog and narration, with branching stories. that’s a lot of audio. people underestimate how much voice acting adds to the size.

      also this is not a old-school isometric game with prerendered assets converted to 2d backgrounds and sprites; it’s fully 3d, and it uses closeup angles for dialog and cut scenes so the textures should be geared towards that while regular isometric games can get away with lower textures because they keep the camera distant from the assets at all times.

    • @Venicon
      link
      English
      711 days ago

      Is it maybe voice files etc for all the potential branching storylines and conversations that can happen? It’s such a spiderweb of branching storylines that I’d imagine it can take up a fair whack but I genuinely dont know jack shit, just spitballing.

      • @pyre
        link
        English
        311 days ago

        it definitely is significant. that game has insane amounts of voice work and voice audio takes a lot of space. it used to be a huge problem with physical media