I think they meant that the point of playing isn‘t to win a price at the end but to have experienced the scenario. So even if you die you „win“ an interesting story.
Eh I’m not sure if my friend considered losing a character He spent quite some days fleshing out within 30 minutes of playing an interesting story but I guess it was for the rest of the table.
Yeah, by doing something so stupid even the DM doesn’t know how to keep your ass alive without breaking immersion.
I think they meant that the point of playing isn‘t to win a price at the end but to have experienced the scenario. So even if you die you „win“ an interesting story.
Eh I’m not sure if my friend considered losing a character He spent quite some days fleshing out within 30 minutes of playing an interesting story but I guess it was for the rest of the table.
Well… I mean hopefully he gained some experience on how to survive longer next time :D