As Dainar prepared to plant Eryndra into the lifeless earth, her glowing roots suddenly tightened around his hand, her voice trembling, “Wait… they’re here.” Turning slowly, he saw the silhouettes of massive, ancient figures emerging from the trees, their eyes glowing the same ethereal light as Eryndra’s, watching in solemn anticipation.
Very good. Reminds me of systems where you couldn’t just place color anywhere, each 8x8 or 16x16 block (or scanline) being limited to 2 or 4 colors. Most only had a limited number of unique tiles too, the point of focus was usually detailed while the background used repetitive tiling.
Nice!!
Interesting that you did not start with hardware constraints but still ended up with this look.
I love that stuff, a good pixel art video game with modern rendering is the bees knees. So I thought I’d play with that a bit.