Wait, where did Friday go? I think this week had one less day! Well, better later than never.
Finished Astral Chain, played couple of post-game arena-combat missions, but ignored the rest.
Overall, a very good game, the story wasn’t anything out of the world (except literally speaking), but it wasn’t anything bad either. The gameplay and combat was really good.
Also, I want a Lappy plushie now!
Finished Nier Replicant completely. Well, first two endings. Didn’t want to replay just to watch 3-4 different scenes, so watched those on the YouTube.
Combat and gameplay is good, but quests are very grindy and fetch quest heavy, I think I already mentioned this, people would ask 10 of something that’s a random drop in a specific dungeon, and going through whole dungeon would drop it maybe once or twice, so you have to go through it five times. And that’s one person’s request.
Story was really interesting though. And not counting the quests system, enjoyed the game. Looking forward to playing Automata and see where they take it from here.
Started (well resumed from World 2) and finished Donkey Kong Country 2. The game started easy enough but got pretty tough in further stages. If it weren’t for save states I would have never been able to finish it. Probably died about a 1000 times. Near the end I started saving after every small section.
Though it wasn’t a constant difficulty, even in last world, there were couple of stages that felt easy enough. The last boss was pretty difficult though, specially in the last phase, dunno how many times I died on that.
Now playing Xenoblade Chronicles 3: Future Redeemed. Just started it, so will write more about it next week.
So, what about all you? What have you been playing?
It has overwhelmingly positive rating on steam, so they must have done something correct. But the visual do give a bit of the “cozy game” vibe. Is it supposed to be a difficult game?
I don’t think it is. And it does have a cozy game vibe. I guess I was expecting a little bit more resistance getting to new areas and stuff… A lot of rougelites and metroidvanias and such that I’ve played are much harder. The art is adorable. The puzzles are pretty easy so far. And I guess I just expected it to be harder because of other games I’ve played.
I was just having this discussion with a friend of mine, after playing Hollow Knight and Blashphemous, he was mixing metroidvania with souls-like difficulty. While some games do have that, metroidvania by itself doesn’t have to be difficult, or even have any kind of combat or deaths. Same with puzzles.
I do understand your point though, sometimes you can’t completely enjoy even great games cause your expectations from them were different.
Yeah. I think part of it is that I’ve played so many and even ones that I thought weren’t particularly difficult still had sections that got progressively harder over time, or required me to think about what I was supposed to do. It’s perhaps conditioning as much as anything.