Wait, where did Friday go? I think this week had one less day! Well, better later than never.
Finished Astral Chain, played couple of post-game arena-combat missions, but ignored the rest.
Overall, a very good game, the story wasn’t anything out of the world (except literally speaking), but it wasn’t anything bad either. The gameplay and combat was really good.
Also, I want a Lappy plushie now!
Finished Nier Replicant completely. Well, first two endings. Didn’t want to replay just to watch 3-4 different scenes, so watched those on the YouTube.
Combat and gameplay is good, but quests are very grindy and fetch quest heavy, I think I already mentioned this, people would ask 10 of something that’s a random drop in a specific dungeon, and going through whole dungeon would drop it maybe once or twice, so you have to go through it five times. And that’s one person’s request.
Story was really interesting though. And not counting the quests system, enjoyed the game. Looking forward to playing Automata and see where they take it from here.
Started (well resumed from World 2) and finished Donkey Kong Country 2. The game started easy enough but got pretty tough in further stages. If it weren’t for save states I would have never been able to finish it. Probably died about a 1000 times. Near the end I started saving after every small section.
Though it wasn’t a constant difficulty, even in last world, there were couple of stages that felt easy enough. The last boss was pretty difficult though, specially in the last phase, dunno how many times I died on that.
Now playing Xenoblade Chronicles 3: Future Redeemed. Just started it, so will write more about it next week.
So, what about all you? What have you been playing?
I am definitely at the age where my zelda itch is only scratched by the larger zelda games now. But I am enjoying it better than Link’s awakening, and some of the puzzles have actually been a little challenging. You no longer rely on a handful of game items to solve a puzzle, but dozens (some repeat and serve the same purpose).
Yeah, when I played I thought it was maybe a lazy choice, but when my kid played it, he used different items from me, which I found surprising, so maybe they have multiple so that people can choose the one they like the look of more.
Oddly enough I had the lazy sentiment playing through it. “Boy, that’s a lot of platforms… I’m just going to fly on the tile across all of this”. I loved the puzzles where the easy out was removed for me.