I should’ve used it sooner rather than last year when they announced AI integration to Windows. Every peripheral I tried is just worked without needing to install drivers, and it works better and faster than on Windows, just like today when I tried to use my brother’s 3D printer expecting disappointment, but no, it just connected and was ready to print right away (I use Ultimaker Cura), whereas on my brother’s Windows computer I have to wait like 20 seconds; sometimes I have to disconnect and reconnect it again for it to see and ready to use. Lastly, for those who are wondering, I use Vanilla Arch (btw), and sorry for bad English.
Assuming you mean conversion and upscaling. DLSS is AI upscaling, right? I don’t think X11 has much support for HDR. But I’m not well versed in display servers at all to make that claim firmly.
Ah, you mean that custom program where you set a bunch of settings externally and specifically for each game? I think the program
nvidia-settings
has that? Try it out!Ah that’s a shame. Newer AMD cards are surely better than my old 2080 Super though eh. 🙃
No, not DLSS. RTX Video Enhancement. Makes YouTube look so much better.
It does not. I’m talking about this page. Almost every game in existence is missing several settings that are on this page, especially GPU Power Management Mode, Negative LOD Bias, Max Framerate in the Background, and Max VR Prerendered Frames.
RVE is basically AI upscaling with AI SDR to HDR smoothing. So they’re right that it’s AI upscaling. But isn’t DLSS. But only because DLSS has vectoring information from the game engine.