I played it in the “open beta” two years ago. Sad that it’s come to this, the game had a lot going for it but… having all characters locked on start then weirdly shutting the game down for an extended time then coming back with everything somehow worse… everyone saw this coming.
At least it will stil be playable.
Fighting game characters take too long to make. The tried and true Riot method doesn’t work when you can’t get new content out at a regular clip, so people would have easily unlocked everything for sale without paying for it. The only option was a huge grind to attempt to make it sustainable. We’ll see this problem again when 2XKO comes out.
That assumes that going all in on mtx an in game currency is the way to go and not other options like offering the game at a decent price and then selling skins and other mtx at reasonable prices.
It’s the way Multiversus went, and it’s the way 2XKO will likely go. You need to put your thumbs on certain scales to make the math work out for free to play.
2XKO is already announced as free to play.
I’m talking about possible ways of monetizing these types of games, not 2XKO specifically.
They had already chosen free to play, and I was speaking of the options available to them given that choice.