EA doesn’t know how to predict a single player game’s sales figures then gets mad when their crazy high expectations are met with only a merely slightly profitable game instead of wildly. Kills the studio rather than learning from mistakes.
Meanwhile GTA 6 is one of the most anticipated games of the decade and other single player studios are thriving. Hm what is the difference, what could it be?
Odd you cited GTA6 in relation to single payer. GTA5 single player is a great experience but it’s popularity and success is largely attributed to the multi player elements.
EA doesn’t know how to predict a single player game’s sales figures then gets mad when their crazy high expectations are met with only a merely slightly profitable game instead of wildly. Kills the studio rather than learning from mistakes.
Meanwhile GTA 6 is one of the most anticipated games of the decade and other single player studios are thriving. Hm what is the difference, what could it be?
Odd you cited GTA6 in relation to single payer. GTA5 single player is a great experience but it’s popularity and success is largely attributed to the multi player elements.
The quality of the games, specifically writing and story telling. Something broke by the time of ME3 and never healed.
Technically, as in stability and execution, veilguard was extremely polished.
As others have said, if it would have been “drake century”, noone would have minded. It just failed to be the dragon age from the origins era wanted