• @JustAnotherKay
    link
    11 day ago

    Do you not need to store that state to pause the game anyway? How else would you end the menu loop?

    • @[email protected]
      link
      fedilink
      16 hours ago

      The state “the game is paused” is different from " the game is paused and saved". Sure that could be another key in some atate machine but like above: it’s the “not mess it up” part that is harder.

      • @JustAnotherKay
        link
        14 hours ago

        I feel like I’ve seen a “Time since last save:” line on enough games to find it hard to believe that “paused and saved” is difficult to check for lol

        These are variables that already exist in most games, it just needs one more line of code to check them