• @[email protected]
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    fedilink
    02 days ago

    That’s harder to implement. Suddenly you need to store that extra state somewhere and don’t mess it up. The last save should already have a timestamp and is immutable. A lot less likely to get bugs that way.

    • @JustAnotherKay
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      12 days ago

      Do you not need to store that state to pause the game anyway? How else would you end the menu loop?

      • @[email protected]
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        fedilink
        117 hours ago

        The state “the game is paused” is different from " the game is paused and saved". Sure that could be another key in some atate machine but like above: it’s the “not mess it up” part that is harder.

        • @JustAnotherKay
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          114 hours ago

          I feel like I’ve seen a “Time since last save:” line on enough games to find it hard to believe that “paused and saved” is difficult to check for lol

          These are variables that already exist in most games, it just needs one more line of code to check them