Its pobably just hypebole but not everyone has the same cognitive ability or think the same way. Game creators tend to be creatives with a unique idea on how to twist the genre they love, not card counters or rougelike vetrans. You would think game creators should be good programmers but Balatro is held together with ducktape and bubblegum in terms of LUA code quality.
The scripting portion is written in Lua? I remember when all the “noobs” would write really shit PSP apps on it and C devs would shit all over them. I’m happy to hear it’s getting some work done (based on what I heard about the game being decent). It’s not the tool but the end product produced that dictates whether something is fun or not.
Edit: there were some decent apps written for it as well, but it did attract a lot of new programmers. Gotta start somewhere thought :)
If you own balatro you can open the exe file with an archive manager and see its a bunch of lua files in a trenchcoat the source is completely open and readable
Its pobably just hypebole but not everyone has the same cognitive ability or think the same way. Game creators tend to be creatives with a unique idea on how to twist the genre they love, not card counters or rougelike vetrans. You would think game creators should be good programmers but Balatro is held together with ducktape and bubblegum in terms of LUA code quality.
The scripting portion is written in Lua? I remember when all the “noobs” would write really shit PSP apps on it and C devs would shit all over them. I’m happy to hear it’s getting some work done (based on what I heard about the game being decent). It’s not the tool but the end product produced that dictates whether something is fun or not.
Edit: there were some decent apps written for it as well, but it did attract a lot of new programmers. Gotta start somewhere thought :)
If you own balatro you can open the exe file with an archive manager and see its a bunch of lua files in a trenchcoat the source is completely open and readable