Today me and my friend Continued through Halo 4 Legendary since i’m bedridden today. We played through 3 more levels, and only have 3 left. I’m enjoying the story so far. The designs are a bit meh for me though, but that’s just personal taste. They feel a bit generic Sci-fi to me.
There’s this one section covered in trees in a swampy area i really enjoyed. having a scoped weapon here was a lot of fun. It made the combat in this area fun and unique.
There was also this section with a tank. Halo 4 has fixed a lot of my issues with the vehicle physics i feel like (though i miss the old janky ones a little bit too now after struggling with them for 4 games). I don’t really care for the Charge meter on this one. It can be a bit hard to tell when i can fire again as opposed to the 4 dots below the reticle.
There was also this section with the Mech suit. It was fun to drive. Though, this section makes me feel like this game wasn’t planned with Co-Op in mind because there was only one Mech. The whole game kind of gives that whole vibe though with the way the teleport points tug the other player around.
at the end of the very last level we did, i got a tank over a series of rocks i wasn’t supposed too, thinking that there would be more combat. I spent nearly 5 minutes trying until i finally gained traction on some rocks. Only for it to turn out to be the end of the level. Me and my friend had a good laugh over it, and I still had fun trying to get it over the rocks though.
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The covenant in this one feels less like an actual story element and more like they’re just there because they’re expected. I guess that would tie back into what you’re saying about how it’s just ticking the boxes
That and the Prometheans were just so unsatisfying as enemies.
The teleporting away (and appearing randomly), how you didn’t seem to visibly hurt them / bullet sponge, disappearing on death etc all contributed to it feeling like a chore to off them.
5 was a bit better but still nowhere near the fun of 1-3/reach/odst
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