@[email protected] to PC [email protected]English • 2 days agoCyberpunk 2077's sequel will boast "the most realistic and reactive crowd system in any game to date" if CD Projekt hits its goals, so no pressure thenwww.vg247.comexternal-linkmessage-square86fedilinkarrow-up1199arrow-down122
arrow-up1177arrow-down1external-linkCyberpunk 2077's sequel will boast "the most realistic and reactive crowd system in any game to date" if CD Projekt hits its goals, so no pressure thenwww.vg247.com@[email protected] to PC [email protected]English • 2 days agomessage-square86fedilink
minus-squarecircuitfarmerlinkfedilinkEnglish4•2 days agoThe fact that GTA V’s crowd system still stands out for feeling relatively “real” – a 12-year-old game – suggests to me that it’s more about design and execution than actually needing a lot of technological advancement.
minus-square@thedirtyknapkinlinkEnglish2•2 days agoyeah, Rockstar excels at this. red dead 2 had the best crowds and random encounters. it’s got me excited for gta6
minus-square@[email protected]linkfedilinkEnglish1•2 days agoThis! Rdr2 is insanely engaging with randos.
The fact that GTA V’s crowd system still stands out for feeling relatively “real” – a 12-year-old game – suggests to me that it’s more about design and execution than actually needing a lot of technological advancement.
yeah, Rockstar excels at this. red dead 2 had the best crowds and random encounters. it’s got me excited for gta6
This! Rdr2 is insanely engaging with randos.