I’m trying to figure out a ruling for something one of my players wants to do. They’re invisible, but they took a couple of seemingly non-attack actions that my gut says should break inviz.

Specifically, they dumped out a flask of oil, and then used a tinderbox to light it on fire. Using a tinderbox isn’t an attack, nor is emptying a flask, although they are actions , and the result of lighting something on fire both seems like an attack and something that would dispell inviz.

I know that as DM I can rule it however I want, but I’m fairly inexperienced and I don’t wanna go nerfing one of my players tools just because it feels yucky to me personally without understanding the implications.

Is this an attack or is there another justification for breaking inviz that is there some RAW clause I didn’t see? Or should this be allowed?

  • @[email protected]
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    420 hours ago

    Add some environmental hazards and AoE attacks. Make the fires spread out of control and become a threat of their own. Tempt them with explosive barrels in dangerous places. Familiars die easily, but are cheap to resummon.

    Keep attacking them frequently between rests. Make them reconsider that 1 hour familiar ritual and invisibility spell slot.

    If even a single witness escapes, he’s telling everyone what happened. Most spell casters can immediately put out the fire with Prestidigitation, Control Flames, or Druidcraft.

    When they destroy items with fire, describe expensive things melting into worthless things.

    • @[email protected]OP
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      9 hours ago

      Their familiar is an imp, so it gets invisibility as an action, so it doesn’t cost them a spell slot or any spell uses. The familiar is basically always invisible and flying. I do need to pay more attention to how it’s flying, though - it needs to be shape shifted into a raven, so polymorphing would break concentration, and raven flight isn’t silent and cannot hover. Thanks for making me take a deeper look here. Edit: oh wait, imps can fly without shapeshifting

      • @[email protected]
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        18 hours ago

        Does that mean they took Pact of the Chain? If so, then it’s a class feature that’s supposed to be powerful. Maybe this signature trick makes their patron impressed, jealous, or bored…

        They passed up on Pact of the Blade, so when they do get attacked, they’re more vulnerable.

        • @[email protected]OP
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          27 hours ago

          That is correct, and their imp is supposed to be quite powerful. But the resulting gameplay is kinda like stealth archer to the nth degree lol. I’m still trying figure out how to make it fun for both them while also giving the other players a fun experience and provide meaningful interesting challenges to the whole party