Line 45-49, I am trying to make it do math, and then go to $output. I’ll put an example here of what is currently happening, and then what I am trying to achieve.

Current:

You are trying to convince a guard to let you into a restricted area.

Difficulty: 60

Skill: Charisma

undefined + undefined = undefined

Expected example:

You are trying to convince a guard to let you into a restricted area.

Difficulty: 60

Skill: Charisma

50 + 22 = 72

On line 47 there is also a more specific issue, according to the red line highlighting it. The text ai was used to generate something like “Skill: Charisma” earlier in the code. Then on line 47, it is getting rid of the "Skill: " so all that remains is “Charisma”. There was a variable set at line 11 which shows the value of “Charisma”.

Hopefully I explained this well enough. Thank you for your assistance everyone!

(Edit: Put a line break in the output, to more closely match the output from the program)

  • VioneTM
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    1
    edit-2
    22 hours ago

    I was setting the check.roll to the difficulty that was generated. I guess it was not intended that way in which the roll is separate from the difficulty. You can change the section on the difficulty:

    difficulty
      async onFinish(data) =>
        // check.roll = Number(data.text.replace("Difficulty: ", "")) // comment this out
        outputEl.innerHTML += ai(skill)
    

    I’ve updated the code I’ve linked.

    • @McnzOP
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      122 hours ago

      Thank you! I could have been more clear about my code lol. I was trying to get the LLM to think of how difficult a task would be. Then the player would roll a d100, and add their skill, to see if they succeed.