"We're already preparing for the porting efforts and a potential Steam release now that we've been legally enabled to pursue that," according to one mod dev
Sort of, but those let you use the pre-existing codebase for each game as is. This lets you play with the inner workings. You could do something drastic like implant rollback netcode, add new classes, wild shit.
Isn’t this how they all are? L4d and l4d2 are the same unless you’re hosting a server with .smx plugins.
Sort of, but those let you use the pre-existing codebase for each game as is. This lets you play with the inner workings. You could do something drastic like implant rollback netcode, add new classes, wild shit.
Gotcha