Warner Bros. is also canceling the Wonder Woman game.

This is maybe the biggest bloodbath we’ve seen in this industry? What a damn shame.

  • @villainy
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    8412 hours ago

    Sure is great that they patented the Nemesis system just to do nothing with it for the better part of a decade then shut down the studio that invented it. Brilliant use of talent and the US patent system there.

    • technomad
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      12 hours ago

      I know I’m in the minority here, but I really didn’t like the nemesis system at all. Just like roguelikes, the infinite repeatability of it was a turn off for me and made it feel pointless. I’d much rather play a hand-crafted, limited, curated experience that actually feels meaningful. These generative systems just feel lifeless and pointless to me.

      Also, fuck warner bros.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
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        2012 hours ago

        I have the exact opposite opinion of procedurally generated continuity (because I play for the gameplay and that stuff keeps the game going well after the story ends), but share the same opinion of Warner Bros.

      • @Zorque
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        39 hours ago

        I didn’t like it because it seemed pointless if you don’t really care about getting vengeance on specific thing. So the name of a mob that kills you fills in an empty space? Which is the same thing that happens any time you hit a story beat anyways? What’s the point? It’s all just randomly generated grunts that try and kill you.

        It brought very little in the way of innovative gameplay and roleplaying, yet people seem to treat it as the greatest revolution of game design in the last several decades.

        • @ampersandrewOP
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          79 hours ago

          I love proc gen stuff for how it can make each playthrough feel different or even just make yours feel different from your friend’s. I appreciated that the enemy would remember how you defeated them in particular, because it called out those unique events. I also don’t know that there are a ton of settings where this mechanic makes sense outside of the two it appeared in already, so I won’t miss it too badly.