• @[email protected]
    link
    fedilink
    English
    2010 hours ago

    Being a skyrim and fallout fan, I wasnt necessarily disappointed by Avowed, just understimulated.

    The whole 15ish hours I played i found myself just craving the depth of a bethesda game, which really wasnt there.

    Cons: The lack of a fully integrated item physics system. No wanted or theft system. 1 dimensional npcs that only seem to physically adhere to any lore if they arent human. The human npcs look randomly generated in a character customization screen. The lack of an open world to explore and invisible walls all over. Shallow inventory management that doesnt feel like it matters. Very Mid story with a zero effort intro/character background. Weapons/magic combinations arent as versatile as I would like.

    Pros: Streamlined inventory management, for people that dont enjoy it. Combat is solid. Magic and effects are beautiful, fun and tie into exploration well. Platforming is solid with excellent level design. Graphics and performance are great also. Unlimited stamina while exploring is great.

    The scales just dont tip in the game’s favor, especially when a game from 2011 outdoes it in almost every way.

    I understand that obsidian is focused on churning out more easily digestible games more often, but is that really what rpg fans want? More shallow games that leave us wanting?

    Idk maybe skyrim left me with unrealistic expectations, but all i want now is that level of world building and depth when it comes to rpgs of this type.

    • @[email protected]
      link
      fedilink
      English
      159 hours ago

      Avowed reminds me a lot of Kingdoms of Amalur, in that it’s not really an RPG and is just an action game with some RPG elements. Still fun if you go in with the right expectations of just looting stuff and killing random enemies.

      • @[email protected]
        link
        fedilink
        English
        59 hours ago

        Yeah i definitely think its a good game, just not the right game for genre veterans with high expectations.

    • @ampersandrew
      link
      English
      109 hours ago

      To each their own, but Bethesda’s games are all too often criticized for having breadth but not depth, and as time has gone on, I’ve agreed with that more and more. Avowed is scoped smaller than an Elder Scrolls, by a lot, but its depth appears to be in its combat.

      • @[email protected]
        link
        fedilink
        English
        68 hours ago

        I guess it depends on what kind of depth youre looking for. Depth of lore, attributes and upgrades? Skyrim has plenty. Depth of gameplay? Things get a little more murky.

        I will agree that Elder Scrolls games have never had combat be their strongest feature and that is definitely what Obsidian focused on with Avowed to make it stand out.

        • @ampersandrew
          link
          English
          58 hours ago

          I think attributes and upgrades tie back into gameplay, but we also all ended up playing stealth archers, and even if you never put stats into something that made things like lockpicking easier, it kind of didn’t matter, because the minigame wasn’t difficult and lockpicks are cheap. I think Bethesda’s games at least up to Skyrim have been great evolutions of the medium, but it also feels like, for all the work they put into their systems, they never got anywhere close to what Larian has built since Skyrim’s release.

          • @[email protected]
            link
            fedilink
            English
            2
            edit-2
            6 hours ago

            I mean, yeah, the systems in skyrim werent deep, but at least they were there and somewhat entertaining. You just hold a button to “lockpick” in Avowed. You just roll a die like you do for everything in BG3. Personally I never used bows in skyrim, always enchanted single-handed weapons and destruction.

            Larian Should have built more intricate rpg systems since then and they have, Skyrim is a decade and a half old. The caveat is that they have done so by abandoning active combat gameplay. Their combat systems are fun, they just arent engaging like Avowed or even Skyrim. Again to each their own, im sure many rpg players dont care one bit about active/realistic combat simulation. If Elden Ring’s success is an example though, then many people do want engaging combat.

            Again with Avowed, it is a brand new game and compared to its only direct competitor(14yo skyrim) it feels lacking in every way except when you hit something with a weapon. And i guess thats ok, but only for like $30 or less.

            • @ampersandrew
              link
              English
              27 hours ago

              I think what I’m getting at is that, from my perspective, the only thing that’s really in Skyrim’s favor compared to Avowed is how big it is, because if I wanted satisfying RPG systems or such, I’d find them elsewhere. I enjoy both real time and turn based games, and nothing about Larian’s RPG systems require them to be turn based, so it would be nice to see more of those kinds of systems in games like Bethesda’s going forward, but given how Starfield turned out, I doubt we will. Bethesda gives all of their NPCs schedules, there’s physics at play, and NPCs will care if you steal their stuff, but those systems never seem to manifest in anything more interesting than putting a bucket on someone’s head so they can’t see you thieving, so I’m not really missing anything in Avowed when those systems are absent.

              • @[email protected]
                link
                fedilink
                English
                0
                edit-2
                6 hours ago

                Ok i understand that. I am of the mind that in Elder Scrolls games, the world is more than its physical size. The books, consistent lore in exposition and npc interactions, the many unique side quests that contribute to the lore, stumbling into a 2-3 hour dungeon that expands on a race you havent heard of and now get to learn about that lore…

                None of that natural and self paced experience of a diverse world with rich lore happens in Avowed. It happens in Larian’s games and that is another thing that makes them great.

                Starfield was definitely a sign that Bethesda isnt what it used to be, and it doesnt give me hope for the next Elder Scrolls. Starfield had alot of lore, it just wasnt very interesting because the galaxy was so dull. I loved the gameplay actually, but it didnt matter when exploring felt like raiding the same 3 structures on different shades of the same planet. There was too little to unique to find while exploring.

                I guess thats what i have to have from an rpg, rewarding exploration. That allows me to be much more forgiving on other fronts.

                Avowed has enjoyable platforming, but youre reward for it in the end usually only amounts to a backpack full of weightless items you dont need to care about, and maybe a few sentences on a note.

                • @ampersandrew
                  link
                  English
                  26 hours ago

                  I do find the exploration in Avowed to be rewarding, and those items you pick up and a few sentences on a note are exactly the same as what I tend to find in Skyrim, with lore that’s marginally more interesting; I’m kind of surprised that you find them to be meaningfully different and better in Skyrim. The thing that Avowed solves by being a smaller game is that when I find a dungeon, it doesn’t feel like the last three dungeons I explored, because they didn’t need to make as many of them, so they could spend more time making that one dungeon.

                  • @[email protected]
                    link
                    fedilink
                    English
                    15 hours ago

                    Ya know, it also might be that the lore of avowed just seems too bubly and colorful for me.

                    I enjoyed obsidians other recent rpg, the outer worlds, enough to finish it, i just thought it was too short.

                    So yeah there definitely are too many variables here to pinpoint exactly why a game resonates with someone or not.

                  • @[email protected]
                    link
                    fedilink
                    English
                    1
                    edit-2
                    5 hours ago

                    Yeah Avowed definitely boils it down, i guess it all depends on what hooks you. I never got tired of exploring dungeons in skyrim, the variation in them was enough for me, and i feel like there isnt nearly enough in avowed to keep me interested.

                    The benefit to the added time making less dungeons in avowed was the depth of platforming and yes better level design. Probably my favorite part of avowed actually. It all just left me wanting though. My rewards for platforming were never more than a few inconsequential items i didnt care about. Thats how the game lost me.

                    Yeah you didnt often find much in skyrim dungeons, but the sheer amount of them, no 2 the same, with the majority of them corresponding with some lore or quest… That made me feel like i was in a real, fully fleshed out world.