I played both betas/stress tests and the game just looks and feels like complete shit. Did it change at all since then?
I played on both PC and PS5. In my opinion the game looked really muddy and gross. Like MH rise looked better on switch. I know it’s monster hunter, the gameplay was fun(ish), kind of easy. Very hand holdy though. I do not want to drop $60/70 on this game if it’s exactly like it was in the beta’s.
From what I’ve heard this game is very CPU demanding title. To get a decent performance you have to be on platform with DDR5 and lots of CPU cores. Also game very much recommends RTX 4000 series or better with frame gen turned on. If you are trying to run the game on RTX 3000 series card, you should turn on FSR frame gen. I suppose one can argue that game is not very well optimized and therefore it needs all that much hardware to run well and you’re not entirely wrong there. I think devs were too ambitious with all the graphical bells and whistles and found themselves in this situation.
Personally I don’t want to see a trend where games are only playable with frame gen turned on. We already have a situation where many games are blurry and have artifacts all over the place. I don’t want annoying lag added on top of what’s already a mess.
Capcom straight up recommends frame gen to get 60 FPS, which is not what the current frame gen tech was made for, it’s ridiculous how bad this game runs
i like to think my r7 5800x3D is till a good CPU, if i can run star citizen at 60-80fps at all times, monster hunter wilds should also be able to run the same way lol.