• @[email protected]
    link
    fedilink
    English
    72 days ago

    I’ve heard people take that approach with Starfield and still be very disappointed. If it’s space you want and are ok with creating your own story, Elite Dangerous is getting a pretty big revival

    • @pyre
      link
      English
      82 days ago

      the difference is cyberpunk has good direction and writing. starfield’s got neither. the problem with cyberpunk wasn’t the core of the game, it was bugs. once they fixed most of those the actual direction and story of the game had a chance to shine through.

      starfield’s problem is the exact opposite. it was praised for being less buggy than the average BGS game, which is faint praise, but the problem is that it’s badly designed from the very core. it has bad writing, terrible characters, no direction at all, and no vision. bland, boring and basic. there’s no amount of updates that can fix that. the problems aren’t technical. there’s just no talent there.

    • @[email protected]
      link
      fedilink
      English
      42 days ago

      Its mostly just that I want a Morrowind/Oblivion/Skyrim with a sci-fi setting. A solid story, lots of side-quests, and a dynamic world that reacts to the player. I’d probably enjoy a modern metropolitan criminal setting as well for an RPG like GTA’s settings but Elder-Scrolls/3D-Fallout gameplay but you never see that at all.

      Space is cool though.

      • @[email protected]OP
        link
        fedilink
        English
        52 days ago

        I don’t think it’s a super common opinion, but I really liked Starfield’s main story. That said, it completely fails on the dynamic world front. You might be better off with Cyberpunk for now.

      • @Galle_
        link
        English
        12 days ago

        I don’t believe you. That game exists, it’s called Starfield, and it failed specifically because of its sci-fi setting and for no other reason.

        • @Mr_Dr_Oink
          link
          English
          22 days ago

          It failed because it was boring.

          It famously had people saying “once you get past the first 12 hours, it gets good” it had nothing to do with the setting. The sci-fi setting was literally what drew people to play it in the first place…