Hellblade 2 looked and ran great on my Steam Deck. Fortnite must be running great or millions of kids would complain. So I posit that it is not the engine’s fault.
Yep, developers will optimize their game for their wants and needs. It’s not the engine’s fault, it’s the developers’ for using techniques that don’t perform well on current technology. Unreal 5 could run well on launch on then-current technology.
Hellblade 2 looked and ran great on my Steam Deck. Fortnite must be running great or millions of kids would complain. So I posit that it is not the engine’s fault.
I’d love to know why Fortnite crashes so damn much on my machine despite being so non-demanding a game. But yeah, it’s rarely the engine’s fault.
Yep, developers will optimize their game for their wants and needs. It’s not the engine’s fault, it’s the developers’ for using techniques that don’t perform well on current technology. Unreal 5 could run well on launch on then-current technology.