• @Pronell
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    422 hours ago

    I don’t know his work but that background makes so much sense because as good as these games are, they are extremely rigid. There is only one plot path to success.

    There’s a point in It Takes Two that some people might not want to take the action suggested, but you have to in order to move the story forward.

    (Slight spoiler, it involves deliberately attempting to make their daughter cry.)