• @taiyang
    link
    277 hours ago

    I mean, it works in… hmmm… RPGs, maybe?

    When I was a kid there was an effect in FF8 where the background blurred out in Balamb Garden and it made the place feel bigger. A 2D painted background blur, haha.

    Then someone was like, let’s do that in the twenty-first century and ruined everything. When you’ve got draw distance, why blur?

    • @[email protected]
      link
      fedilink
      English
      155 minutes ago

      It works for the WiiU games where Nintendo used it for tilt shifts. That’s pretty much it

    • @DaddleDew
      link
      246 hours ago

      Yes, it makes sense in a game where the designer already knows where the important action is and controls the camera to focus on it. It however does not work in a game where the action could be anywhere and camera doesn’t necessarily focus on it.

      • @taiyang
        link
        46 hours ago

        Yup, or if they’re covering up hardware deficiency, like Nintendo sometimes does. And even then, they generally prefer to just make everything a little fuzzy, like BotW.