https://openscad.org/

It’s software cad. You write code that makes the 3d model. And then you print the 3d model.

The last “official release” was 2 years ago. But development (and community) is active. You gotta get the nightly builds.

  • @[email protected]
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    -112 hours ago

    I dk what you are talking about it. I use blender daily for 3d models. Just grab the point, line or face, and tell it xyz coordinate or grab a bunch and line them up.
    I never used the python code function but supposedly that works. Blender is way easier than any other cad I’ve used because its made for artsy types. So that anyone could do it after watching a few YouTube videos.

    • @Treczoks
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      36 hours ago

      Three times I have tried to get a grip on Blender, and have given up. You have to dig deep to put something on precise coordinates, and if you click something wrong, everything is fucked up with the UI without a way back. Documentation is random YT videos that all seem to assume that you already have a blender diploma.

      With openscad, it took me half a day from installing the software, doing tutorials to finished design.

      • @[email protected]
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        13 hours ago

        It is at the corner.

        As far as UI everyone needs is different. My partner setup is way more complex than mine but SO is coming from Maya. However that’s the same for every program I used. I edited and remove buttons and rearrange as I get used to program. Even outlook and word.

        What you are describing sounds like is fusion360 or possibly z brush tutorials. For Blender 3.4+ I watched one tutorial video and then yt shorts for anything specfic. Plus you can render and animate once you are done modeling for print.

      • @[email protected]OP
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        15 hours ago

        Same here. Never found a 3d tool that went right. But openscad is straightforward. Zero to printable thing in an hour.

        Code is a little weird but I’m getting a feel for it. That would be an interesting project, to make a better openscad code.