• @[email protected]
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    71 day ago

    The preference against DOF is fine. However, I’m looking at my f/0.95 and f/1.4 lenses and wondering why it’s kind of prized in photography for some genres and hated in games?

    • @GaMEChld
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      91 day ago

      Different mediums. Different perception. Games are a different kind of immersion.

    • @[email protected]
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      141 day ago

      It is unnatural. The focus follows where you are looking at. Having that fixed based on the mouse/center of the screen instead of what my eyes are doing feels so wrong to me.

      I bet with good eye tracking it would feel different.

      • @[email protected]
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        71 day ago

        That makes sense, if you can’t dynamically control what is in focus then it’s taking a lot of control away from the player.

        I can also see why a dev would want to use it for a fixed angle cutscene to create subject separation and pull attention in the scene though.