🍹Early to RISA 🧉M to [email protected] • 3 days agoAnon fixes their gamessh.itjust.worksimagemessage-square175fedilinkarrow-up1743arrow-down119
arrow-up1724arrow-down1imageAnon fixes their gamessh.itjust.works🍹Early to RISA 🧉M to [email protected] • 3 days agomessage-square175fedilink
minus-square@[email protected]linkfedilink14•1 day agoIt is unnatural. The focus follows where you are looking at. Having that fixed based on the mouse/center of the screen instead of what my eyes are doing feels so wrong to me. I bet with good eye tracking it would feel different.
minus-square@[email protected]linkfedilink7•1 day agoThat makes sense, if you can’t dynamically control what is in focus then it’s taking a lot of control away from the player. I can also see why a dev would want to use it for a fixed angle cutscene to create subject separation and pull attention in the scene though.
It is unnatural. The focus follows where you are looking at. Having that fixed based on the mouse/center of the screen instead of what my eyes are doing feels so wrong to me.
I bet with good eye tracking it would feel different.
That makes sense, if you can’t dynamically control what is in focus then it’s taking a lot of control away from the player.
I can also see why a dev would want to use it for a fixed angle cutscene to create subject separation and pull attention in the scene though.