cross-posted from: https://lemmy.world/post/1929131

This is a list of Nintendo Switch games with gyro aiming or gyro pointing controls compiled from every online source I could find.

Links go to sources mentioning or explaining the controls and in most cases go to timestamped videos which demonstrate the menus or control schemes involved.

Please note that some titles have variable support for motion controls depending on the play mode and so they may not be available across TV Mode, Tabletop Mode, Handheld Mode, and across all controller modes such as for single Joy-Cons, dual Joy-Cons, Joy-Cons in charging grips, and Pro controllers. These details are not noted here due to excessive difficulty in researching game support.

*Also features motion controls in a release on Wii, Wii U, or 3DS. Note that other Nintendo releases may have different motion control schemes due to the use of IR sensing on Wii/Wii U.

**Also features gyro aiming in a release on PS4, PS5, or PSVita.

***Also features motion controls in a release on PC. Note that most native motion controls on PC require USB connected PS controllers.

Sources used for compiling and investigating games on this list include:

  • The Gyro Gaming Discord’s #native-games channel.
  • The PCGW list of Switch games with motion controls, which at the time of writing has been updated with much the same information as this post but includes some unrelated motion control schemes and dubious listings that could not be confirmed.
  • SwitchUp on YouTube as their coverage of games has the richest and most consistent coverage of motion controls I have been able to find
  • The Nintendo eShop for correction of names used for the Switch versions of games.

EDIT: Other platform support notes corrected and Paladins removed as per comments elsewhere

EDIT2: Added a number of games and changed some citations courtesy of IcyXzavien and more, another notable addition is the brand new release Pikmin 4

  • @BitingChaos
    link
    English
    71 year ago

    This sort of thing is why I won’t get a controller that lacks gyro (or rumble).

    Lots of games use those sort of things, but then some company like Hori releases a neat controller that completely lacks the hardware that has been pretty much a standard thing.